So...I have been up here in the Northern/Eastern United States for about a month now, and I must say that I am thoroughly enjoying the weather. Having been brought up in the South...(where you know nothing but heat) I am greatly enjoying being able to walk outside and not be dripping wet in five seconds. :)
The most exciting part is working at 38 Studios....I still can't get over what a great place it is. I came up here as an environment artist, and I have found my place as a texture artist. Fine art is a great love of mine, and when I can digitally paint 24/7 it is like a dream come true.
So...the short of the long is that I haven't had too much time to sketch and fiddle around with a pen and paper. However, I have done a few sketches during lunch break.
These are done in Art Rage, which I have not heard of before, but I must say that for sketching, it is far superior to photoshop. :)
Hello again Journal!
I was thinking since I do a lot of sketching and conceptual drawings here and there...i thought i would randomly post some of these updates. So, this would be the first of these posts. :)
Let's see, i'll start with some creature sketches:
Some clothing studies....
This next one is a goatman concept I thought about for about 2 days...so I roughly sketched out a couple studies of the body and armour (if he should wear any)
This next painting of a tiger was a quick study I did for a friend as a gift for her college graduation. White Tiger Cubs are her favorite.
3 hours tops.
Here are 2 more full-color sketches that I spent hm...a couple hours on. I am listening to the Salvatore's audio books, and so I think i had "dark elf" in my mind. I am not happy with the outcome, but I will get better. I try to post a good collection so that someday I can see my progress. :) Its a journey...and I really doubt I will ever get to the point where I am …
I've been working on a lot of 2d art here recently, and came across an older speedpaint that i did. This particular speedpaint was not referenced directly from anything, but rather I knew what I wanted and looked up reference images as I needed them.
I think it took me 1 hour to 2 hours...tops. It was a little while ago. :)
it seems like an eternity since I have sat down to write an update. There is much to tell...but I think I will stick with simply showing what has happened. Since I have covered both the Maasai Girl and Shaolin Monks already, I will share the model I developed after my "Viper Wing" dragon concept. His name is Riddley, as named by one of my talented lab instructors, Seth Freeman.
This was a concept I came up with, after doing some research and getting inspiration. Usually, I like to do some concept work in Zbrush, to give me a feel for the size and mass of the creature. But since I had pretty solid drawings, I immediately went into Maya and was able to get the base mesh good and solid before heading into Zbrush, which is the way I prefer to work anyways.
If you would like to see more of this initial process, click HERE.
So, without further to ado, here is one of the closer head renders:
Since I was focusing on the modeling aspect of this creature, I really …
I looked back on my monk post, and I realized there was much I didn't show, so I am going to give a final overview of the Shaolin Monk piece now.
This piece was meant to be a sculptural piece, so I didn't paint any textures for this piece. In fact, I had someone ask me how I colored the monks, and the truth is...I really didn't. :)
Nuke, once again, did the magic.
Here are some screenshots of my maya setup:
I also did a lot in Zbrush, because it was easier to get the organic folds of the cloth by sculpting them:
All I really used for the monks were my normals I generated from zbrush and Xnormal. Here are two examples:
So, if we zoom ahead a couple of painful render times, this is what I came up with out of Maya's mental ray:
But, knowing me,...I decided to have a little fun. This piece was supposed to be a dramatic, sculptural piece, but while I was waiting for other renders to finish...(for instance, the ViperWing Dragon Renders..ha ha), I quickly …
I am working on a couple new projects right now...so a lot of new things are under way!
So, since nothing is in a "post-able" state, I thought I would show some older, environment stuff.
ENVIRO 1 -
A couple months ago, I did some environment modeling, texturing, and lighting for one of my classes. It was actually two classes, and I chose to combine the two together and work on one asset of my creation. So, instead of modeling and environment in the first class, and then shading & lighting a completely different environment in the next class, I decided to shade & light the environment I modeled.
All the textures are procedurally done. As much as I love hand-painting textures, this was a good exercise as well.
Here is the reference photo for this project:
And here are some screencaps of the model that worked on in Maya:
After the model was done, I set up Cameras and started blocking out lighting:
So after a lot of wrangling nodes in the hypershade..…
So, it has been an interested few weeks here, as I have been working on a large mural for a stage set this week. I will post the status on that shortly.
But since I finished that big project today, i finally had time to finish my India Girl painting. I forgot to post the progress on that, so I will just post my stages here.
As usual, here is the reference for the painting:
And here is my painting progress, all done in Photoshop, and the only thing I sampled were my colors...I don't use cloning or copy/pasting for these paintings, because I am trying to build up my painting and compositional skills. So, I just eyeball it. It is better practice for me this way.
Mostly, my tools include - a hard and soft brush, the eraser, and LOTS of layers and masks. :) Nothing fancy.
Stage 1 - Blockout
Stage 2 - Face Detail
Stage 3 - Clothing Detail
Stage 4 - Hair and Shirt Ornaments
Stage 5 - Final
There you have it. She was a fun face to work on. I think what I liked abou…